Sunday, April 14, 2019

The Ratio of Twitter

Image result for twitter

In the article “The Ratio Establishes Itself on Twitter” by Mike Isaac, a formula is introduced for figuring out how well a tweet has been received. The way the ratio works is to “Divide the number of replies you get to a tweet by the number of likes and retweets. If the former category is much larger than the latter, you probably tweeted something awful” (Isaac). This ratio was first used for political tweets as a way for candidates to track how well received they were by the public for their views on tough issues. To prove the ratio with an example, Isaac used Chris Cillizza who is a CNN political commentator and the most ratioed man on Twitter. On most occasions, the replies far outway the number of likes and retweets he gets, proving that his tweets are very controversial and “probably awful.”

After looking at the ratio difference of Chris Cillizza’s tweets, I decided to look at the ratio of tweets for Joe Berlinger over his film “Extremely Wicked Shockingly Evil And Vile.” This film starred Zac Efron and Lily Collins as they depicted Ted Bundy’s life from the view of his girlfriend Liz Kloepfer. From the initial release at Sundance Film Festival, the replies and tweets were negative and questioned the moral of the film. Yet, now with an actual ratio, I wanted to check and see if Berlinger’s tweets about the film were actually “awful” or if the media just picked up on a few tweeters who disliked the film.

On January 26th, 2019 at 8:24pm, Joe Berlinger tweets “Just two hours to go for #worldpremiere of #extremelywickedshockinglyevilandvile!! Sh*tting a Brick! But excited... @ Park City, Utah.” This tweet was Berlinger’s reaction to the first premier of the film at Sundance Film Festival and had 7 replies, 20 retweets, and 81 likes, creating a ratio of 7:101. With this ratio, this tweet is considered great! Plus, with a further investigation, all of the replies are wishing Berlinger luck, so this is an example of a great tweet and interaction at the film’s beginning.

As the showings for this film went on, the tweets started to become popular with interaction and opinions. On January 29, 2019 at 12:51pm Berlinger tweets, “Thank you for your kind and generous perspective: ‘Ted Bundy Survivor praises Zac Efron, says everyone should see 'Extremely Wicked, Shockingly Evil and Vile’” with a link to an article. This tweet received more interaction than the last one with 69 replies, 846 retweets, and 6,000 likes. That creates a ratio of 69:6,846, confirming its positivity. By this time, people not at Sundance had watched the trailer and it set tweeters off on tangents, angry that Berlinger was glorifying Ted Bundy. Berlinger was pushing positive press to offset these uninformed tweeters.

Overall, using the ratio to check the quality of Berlinger’s tweets proved that he was tweeting out great content. Even though the press was focused on the negative side, his tweets by themselves showed the true story of positive interaction.

Saturday, April 6, 2019

Designers vs. Coders

Image result for designer vs coder

In an excerpt from the ebook Interaction Design Best Practices: Mastering the Tangibles by Jerry Cao, Kamil Zieba and Matt Ellis of UXPin, the question of coders versus designers is raised. In a perfect world, every business would be able to hire someone who has excessive, equal knowledge in coding and designing and would be able to take on both jobs without needing additional help, yet in reality, the best designers only know the basics of code and coders can only see the basics of design. Instead of trying to find a “unicorn,” coders and designers need to focus on communicating effectively and also have brief knowledge in the other’s content in order to know how to communicate what they want or need. They also state that empathy is a huge quality the coders and designers need to possess to be successful.

To create a diverse platform that will engage with users productively, a business needs a team of people, not just an individual. Cao, Zieba, and Ellis all believe the key to success is to not work alone and instead “specialists need to know what others are capable of, even if they don’t understand the precise techniques.” It is important to have strong knowledge in one's field, but in order for a team to prosper and work efficiently, they have to understand each members field to communicate. A strain in communication only leads to upset businesses and disappointed or frustrated viewers which creates the war of designers versus coders. Businesses and companies need to take time to create a cohesive staff that is able to work together to produce quality work. Without this effort, there will be a war between the two fields that will result in unusable content.

To help with this quick divide of talent between coders and designers, a top trait Cao, Zieba, and Ellis look for when hiring is empathy and humility. They state that “designers need to relate to both their clients and the rest of their team to understand not just what they’re saying, but what they really mean. And that calls for a little humility.” This trait seems to be focused on designers only as they hold the vision of the project. A strong designer is able to communicate with her team because she/he understands their team. A simple understanding of tasks, traits, and skills can help to ease the divide between the two most important people on the team.

Designers and coders are essential to every creative team. Without the vision of the designer or the technology skills of the coder, webpages, interfaces, or new sources would never function, or at least be easily usable by consumers. This battle over who is more important and who has the best skills does not matter if they do not have the other to back up the vision or create the page. Instead of arguing over who is more beneficial, companies should focus on finding two people that match and empathetically understand the others field of work.


CHARACTERISTICS OF A PROGRAMMER VS GRAPHIC DESIGNER

Saturday, March 30, 2019

Company Website Comparison: Southwest vs. Continental (United)



For one of our homework assignments, we were asked to compare two companies with similar products and see how they set up their website. Below are my findings...


Image result for southwest logo VS.     Image result for continental airlines logo




Verbal


Southwest: 
  • “Points take you places” clear verbal signal on what they want you to do
  • BOOK is clearly stated by the table to lead you to book a flight 

United:
  • “Your next trip starts now” clearly edging the viewer on to book a flight

Structural


Southwest:
  • Vibrant colors with numbers created from photos draw the viewer into their promotional credit card.
  • This is the first thing viewers see
  • Top of page is clearly defined by what they offer: flight, hotel, car, and vacations; special offers; rapid rewards
  • The structure for booking flights is clearly defined with boxes and large font 

United:
  • The first thing the viewer sees is a table with flight booking info and check in info. It is located in the left-hand corner, simple viewing as people read left to right.

Visual


Southwest:
  • All tables/sections are clearly labeled in large white font
  • Opening page is vibrant with an array of colors, clearly leading the viewer through each section 

United:
  • Main page has changing background photos to showcase different destinations and travelers
  • Font is upper, lowercased for easy reading and not too aggressive. 
  • Changing background does not interfere visually with the booking table 
  • Background colors change with each section

Wednesday, March 20, 2019

Cyber Aggression

Image result for cyber aggression
On Tuesday, March 19th, Professor invited us to attend a STEM presentation over Cyber Aggression, where the presenters focused on trolling attacks on specific women for no true reason other than to troll them. This presentation included examples with crude language and depressing content, statistics on women who are assaulted online, and ended with four options to help combat online aggression. This presentation was definitely hard to listen to because of the truth the presenters were sharing. "Trolls" were creating fake accounts just to harass women- tweeting death and rape threats. The language used was terrifying, demoralizing, and meant to shame the women into hiding. Even reading them, I felt scared for the women.

As the presenters started, they wanted to define the differences between "online aggression," "cyberbullying," and "trolling." At first, I was confused. I was surprised that there was a true difference between each term, as I have heard each term used interchangeably. They defined each as such:


  • Online Aggression: hostile and/or violent content that may or may not be directed at a specific individual 
  • Cyberbullying: Targeted attacks by a known individual 
  • Trolling: Baiting someone to get an emotional rise out of them 

In the examples the presenters gave, most tweets included all three of these definitions, and when you look at each definition individually, they all land on a common purpose: Shame. As the presenters focused on the aggression, I noticed they never mentioned why the trolls/cyberbullies were doing this. I recently read "So You've Been Publicly Shamed?" by Jon Ronson, and all I could think about were the examples Ronson gave, where normal people made one false tweet and became the new campaign for online aggression, cyberbullying, and trolling. The idea of publicly shaming someone is so enticing to some because it gives them the power they cannot get anywhere else. Plus, being behind a screen gives others a double life, allowing them to tarnish and ruin people they do not know without ruining their own reputation. 

While the presentation tried to give examples to correct the situation, there really is no correct answer. As long as people allow others to shame them, there will always be bullying and trolling online or in person. Shame is what drives those to bully and what continues others to keep bullying.

Image result for shame

Saturday, March 16, 2019

“The Rhetoric of Reach” By Elise Verzosa Hurley and Amy C. Kimme Hea- Response and Reflection

Image result for crowdsourcing

Elise Verzosa Hurley and Amy C. Kimme Hea inform audiences to use social media for professional success, by outlining the key to students’ lives as technical communicators and future professionals in “The Rhetoric of Reach.” Both Hurley and Kimme are professors who teach a course titled “Introduction to Professional and Technical Writing.” Through this course, students are asked to track their experiences with social media and to engage with audiences, focusing on the reach and crowdsourcing that is possible and hopefully positive to their work. Hurley and Kimme’s main focus is to “examine the effect of the pedagogical heuristic of reach and crowdsourcing as a means to foster students’ critical deployment of social media” as they engage and create a voice (56).

The beginning task for students in Hurley and Kimme’s classes is to disrupt the assumptions students have about social media and their connection and understanding of its effects at a personal and professional level. Many students find social media to take away professionalism and key grammatical expectations of writers as they try to get their ideas out as fast as possible. Other students noted a “carelessness about the craft of writing” by taking away the correctness or care associated with most forms of writing (60). Many students agreed that social media gives everyone a chance to have a voice, but then on the opposing side, with everyone having a voice “great ideas can get buried by so many opinions” (60). This initial breakdown of common thoughts surrounding social media is not surprising nor new. Educated people across all platforms are fighting for a voice, and at the same time, diminishing the very platform that is allowing them to speak. After the students were able to voice their grievances, they were given another project that would change their view to a more positive, constructive understanding of social media.

When rethinking the effects of social media, the growth of people with internet access and media usage cannot be ignored. In 2011 “81 billion minutes were spent on social networks/blogs, 64% of mobile phone time was driven by app use” (57). People around the world are connecting with others using the internet and mobile apps, increasing their social interaction. This statistic by itself is astounding to see, on top of the realization that every person you know, including yourself, helped add to that number. Social media touches everyone personally or professionally whether they want it to or not. Because of this intense consumption, there is a clear understanding by all that while social media positively influences connections with people you know, it can negatively influence connections with those you do not. The horror stories are perfect cautionary tales about poor use of social media and have created a dark cloud that looms over users, reminding them that it could happen to anyone with one false click of a button. This negative, fear-driven thinking is why Hurley and Kimme’s survey of students thoughts over social media is important to dispel if they plan on becoming technical editors and communicators.

Thursday, March 7, 2019

HTML Tutorial




After reading the chapters for class, and feeling very confused about all of the lingo, I decided to find a video that would explain one of the most basic concepts. While this video is lengthy, it does a great job of starting from the beginning and walking the viewer through working with HTML and how to create an HTML web source.

Check it out for more info!

Wednesday, March 6, 2019

Social Media Rebranding Project Reflection

Image result for person thinking
On Tuesday I presented over “Extremely Wicked, Shocking Evil, and Vile” social media presence. I had a blast preparing for this presentation and analyzing the social effects of this film. My initial interest in Ted Bundy and his effect on the world exploded into the interest of publicizing parallel stories, such as his ex-girlfriend Liz in the film by Joe Berlinger.

Through completing the research for this presentation, it gave me a deeper insight into the depths social media can go to. It also showed me how much effort and work it would be to maintain a solid social media presence while also creating a film. While Sundance is a huge honor, it can be very closed off from the rest of the world. Filmmakers need to consider the effects poor social media presence can have on the popularity of their film after Sundance.

As I looked over “Extremely Wicked, Shocking Evil, and Vile” social media presence, I was disappointed. So I decided to create steps that would help them stay relevant and publish positive press. The first step I suggested seemed very obvious to me, which was to create social media accounts for the website and then post on them regularly. I think this in itself would build a large following and answer questions of the public. Initially, this will feel like a small push but then will become the main center for communicating with viewers and pushing out information they want populated, instead of allowing other news sources to create a negative narrative of the film.

Overall, this project gave me true insight into what it would take to change the narrative or increase the views of a film. I believe my presentation itself went well. The class seemed very receptive of what I was trying to communicate and I am proud of what I was able to create.